You will eventually also run into enemy units on the strategic map, who take their turns opposite you. The developers certainly set up those scenarios to give players a lot of options about how they want to accomplish different objectives. Most of those key battles are scripted, which allows the developers to present different conditions and story points to players as they fight, which I thought was a nice touch. Seizing control of certain key locations on the strategic map in the campaigns can’t be resolved without dropping into the kind of tactical combat most associated with Company of Heroes games. Not everything can be accomplished on the strategic map alone. Units lose strength every turn while marching in enemy territory, which adds yet another factor to the strategic layer. Or you could order an offshore battleship to bombard the town, which removes one shield and lets you then capture it with a single unit in one turn.Įach town or resource you capture adds different perks to your overall campaign, or it will simply provide a place for your battered units to rest and refit. For example, you could attack that town with two different units and take it over in a single turn. For example, if you come up to an enemy-held port city with two shields floating over it, that means that it will take two full turns for a single army group of any type to capture it. Much of what you will do on the strategic map can be auto-resolved without tactical combat by simply spending turns in order to accomplish objectives. The strategic map is turn-based and will have players moving units around it to capture strategic resources as well as locations like towns and cities. In those campaigns, in addition to typical tactical battles, armchair generals will also now be responsible for keeping their armies moving on a strategic map. There are two very extensive campaigns in Company of Heroes 3, one set in North Africa and the other in Italy, so the Mediterranean Theater is the focus here. The single player campaign is probably where most players will start, and it is here where the biggest differences will be found from the previous titles. Certain sub-groups are better at either attacking or defending, so choosing the right one for the mission at hand, or whatever group best fits your playstyle, is both important and also serves to make the game more enjoyable. Meanwhile, the German commander can lead a Mechanized, Breakthrough or Luftwaffe Battlegroup. For example, an American commander can choose to lead a Special Forces deployment or an Airborne or Armored Battlegroup. Within each of those four main groups, you also have the option to command a specific faction or army type, each with special abilities and units. Your top-level choices include the American forces, the British Army, the German Wehrmacht and the combined German and Italian Afrikakorps. Like with the previous COH titles, there are multiple armies that players can command in Company of Heroes 3. I remember that Company of Heroes 2 was also far from perfect when it was released, so I am hopeful that COH 3 will follow that same path. The title is not perfect in its current form, but hopefully it will continue to evolve and get critical patches until it has ironed out some of the flaws. And for the most part, Relic Entertainment accomplished those goals. The game promised some never-before-seen features along with better graphics and gameplay, without moving too far away from the core concepts that makes the series so fun to play. So, I was pretty excited to hear about Company of Heroes 3, which was recently released on Steam. I played all of the campaigns COH 2 offered, and hundreds of single skirmish battles against and with the computer and also real people. Over the years I continued playing the COH series, and enjoyed almost all of the game DLCs and modes that were released for Company of Heroes 2, including the mode where you had to defend a central position either alone or with a group from waves of enemies, and the tank versus tank battle mode which served as an interesting, action-oriented distraction from the main game. The gameplay was fluid, the plot was engaging, and the graphics were surprisingly good for the time. I reviewed the original Company of Heroes for GiN way back in 2006, and it earned a very rare perfect score from me. Players followed an American fighting force known as Able Company as they pressed deep into Germany in what could have easily been the plot of a blockbuster movie. Back when PC gaming was just starting to hit its stride with advanced graphics and sound, Company of Heroes broke away from the sci-fi and fantasy RTS glut of the time to provide gamers with a realistic title set during World War II. When one looks for a game series that has survived the test of time, the Company of Heroes games would certainly make that list.
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